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Due to the effects of COVID-19, we currently only offer our summer camps and semester-long courses online.

Check out all of our classes

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Recommended for Ages 6-8

Students will learn the basics of building and programming with 1-2 week projects using a variety of robots. You will learn about angles and measurements as you draw cool shapes with Pro-Bot race car, create courses and solve challenges with Ozobot using colored markers and special codes, and build and program projects with gears, pulleys, motors, sensors, and more using Legos. Note: programming is primarily image-based (requiring little to no reading).

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Recommended for Ages 6-8

This class will have a series of hands-on projects for kids to create, covering a variety of engineering concepts from building a pinball machine to learning how magic tricks work (examples of previous crates). The first week we will introduce a new Kiwi Crate and briefly discuss related concepts. We will go through the projects together, with each student completing their own. There will be some discussions and related videos in class, but there are also further activities suggested in each crate (which will not have time to go through, so feel free to try them at home). The second week they will finish the project(s), and make modifications/improvements with available time. Every two weeks we will start a new crate, with a different theme, and students will take their previous crate home. We will also incorporate some projects using other resources, including a mouse-trap car, an erupting volcano, and a motors & generators kit.

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Recommended for Ages 8-10

Students will learn the basics of building, problem-solving, and programming through immersive work on challenges using several different robots (Lego BOOST kit, Ozobot Bit, and Dash the robot). Projects can be completed by following along in the software and our instructive lessons.

Register!

Show camp schedule and information

Recommended for Ages 6-8

Students will learn the basics of building and programming with 1-2 week projects using a variety of robots. You will learn about angles and measurements as you draw cool shapes with Pro-Bot race car, create courses and solve challenges with Ozobot using colored markers and special codes, and build and program projects with gears, pulleys, motors, sensors, and more using Legos. Note: programming is primarily image-based (requiring little to no reading).

Register!

Show camp schedule and information

Recommended for Ages 6-8

This class will have a series of hands-on projects for kids to create, covering a variety of engineering concepts from building a pinball machine to learning how magic tricks work (examples of previous crates). The first week we will introduce a new Kiwi Crate and briefly discuss related concepts. We will go through the projects together, with each student completing their own. There will be some discussions and related videos in class, but there are also further activities suggested in each crate (which will not have time to go through, so feel free to try them at home). The second week they will finish the project(s), and make modifications/improvements with available time. Every two weeks we will start a new crate, with a different theme, and students will take their previous crate home. We will also incorporate some projects using other resources, including a mouse-trap car, an erupting volcano, and a motors & generators kit.

Register!

Show camp schedule and information

Recommended for Ages 10-14

In this class, students will start with their very own Piper Computer Kit — which they get to assemble into a small, working computer. Once assembled, they will play Piper’s StoryMode game to learn about electrical components they can control with the computer. Following this discovery, they will learn to code with a block-based programming language, built on Blockly, to give them computational thinking practice. After mastering the PiperCode projects, they will then learn to program their computer using Python, a simple, yet versatile, programming language used by everyone from beginners to professionals. Students will not only get to make fun and simple programs on computers they built themselves, but they will also get to test their code in their own personal version of the popular video game, Minecraft!

(Note: this class is meant for those with little or no programming experience; they will learn everything they need in class or in our online instructional videos).

Questions or concerns?

Contact tara@funlearningcompany.com

Register!

Show camp schedule and information

Recommended for Ages 9-13

Students will go beyond ordinary Legos and learn to build creations that bend, light up, and incorporate walls/ceilings, including teaming up with classmates to make a Rube Goldberg Machine. After the class ends, students can take home their own set of Flexo, a copy of Lego Chain Reactions (with build components), and some Lego tape and receiver tape to continue designing and creating without limits! Flexo allows students to connect to Legos with short elastic bands — making models that can flex and move, like a trampoline, a bow, a vehicle suspension system, etc. This also eliminates the need for projects to be only square/rectangular and allows us to incorporate different angles in our designs. LEGO Chain Reactions book & accompanying elements covers simple concepts in building machines and linking together various components to create more complex outcomes. Students will use this to learn the basics and then incorporate Nimuno Loops tape and receiver tape – which allows their creations to stick to the walls and ceiling – to make a Rube Goldberg Machine as a class.

Register!

Show camp schedule and information

Recommended for Ages 10-14

In this class, students will learn all about drones, including various designs, basic flight principles, common uses — as well as some history of drones and various types of UAVs. Of course, students will also get to build and fly drones! We will build various drones throughout the class and try out some that are pre-built, including racing drones and drones that use cameras and VR headsets!

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Show camp schedule and information

Recommended for Ages 9-12

Students will learn about basic circuits and electronics without soldering. We will start out learning about individual electrical components with the Snap Circuits Light kit — with 175 projects you can build, take apart, and rebuild, including an infrared detector, a flying fan, and a strobe light. Then we will look at projects from LitteBits Gizmos and Gadget, building creations that interact with smartphones and tablets (provided in class) including games, driving robots, and a spinning lamp. Continuing with LittleBits, students will preview the Arduino Coding kit and the Droid Inventor kit. We'll reinforce and build on the principles we've already learned with the Kiwi Co. Electronics Kit which includes a hand-crank flashlight, a geometric laser projector, and a light-up speaker.

Register!

Show camp schedule and information

Recommended for Ages 10-13

This course will focus on applying electronic circuits to real‑world scenarios and expanding students’ skills in the engineering of electronic circuits. We’ll jump right into the SparkFun Inventor’s Kit, which is an Arduino‑powered kit that is compact yet versa tile. We’ll use this kit to discover all‑new sensors and more advanced concepts in circuitry, like dividing voltage and even using code to give our circuits limitless functionality!  In addition to the SparkFun kit, we’ll be revisiting KiwiCo’s Electronics series with the Light‑Up Speaker and Light‑Chasing Robot. These kits will help students explore the core concepts of bringing sounds to life and discover some exciting new proper ties of light.

Register!

Show camp schedule and information

Recommended for Ages 8-10

Students will learn the basics of building, problem-solving, and programming through immersive work on challenges using several different robots (Lego BOOST kit, Ozobot Bit, and Dash the robot). Projects can be completed by following along in the software and our instructive lessons.

Register!

Show camp schedule and information

Recommended for Ages 10-14

Learn strategy, logic, pattern recognition, and some critical‑thinking by playing games! We will use a variety of games to build critical thinking and tactics — examples of games include Set, Blokus, Q-Bitz, and Mastermind. Virtual assignments will include further puzzles and discussions related to the games in our application, as well as reflection on which strategies work well and why.

Register!

Show camp schedule and information

Recommended for Ages 10-14

Students will learn to build and program robots using a LEGO EV3 Robotics Kit. This will include use and programming of various sensors — color, touch, sound, gyro, and ultrasonic, as well as building several large projects such as a color sorter, a turtle, and a robot claw. Lessons can be completed at home, following along with the online videos. There will also be a couple robot challenges throughout the year. Please, keep in mind that the LEGO EV3 kits are on loan. When students complete the course, they may keep their LEGO EV3 kit.

Register!

Show camp schedule and information

Recommended for Ages 9-12

This class will have a series of hands-on projects for kids to create — from making slime to building a catapult (examples of previous crates). Using Tinker Crates students will explore electronics, physics, and engineering. The first week we will introduce a new crate and briefly discuss related concepts. We will go through the projects together, with each student completing their own. There will be some discussions and related videos in class, but there are also further activities suggested in each crate (we will not have time to go through all of them, so feel free to try some on your own). The second week they will finish the project(s), and make modifications/improvements with available time. Every two weeks we will start a new crate, with a different theme. We will also complete a series of extra projects with a nanotechnology kit.

Register!

Show camp schedule and information

Recommended for Ages 10-14

In this class, students will start with their very own Piper Computer Kit — which they get to assemble into a small, working computer. Once assembled, they will play Piper’s StoryMode game to learn about electrical components they can control with the computer. Following this discovery, they will learn to code with a block-based programming language, built on Blockly, to give them computational thinking practice. After mastering the PiperCode projects, they will then learn to program their computer using Python, a simple, yet versatile, programming language used by everyone from beginners to professionals. Students will not only get to make fun and simple programs on computers they built themselves, but they will also get to test their code in their own personal version of the popular video game, Minecraft!

(Note: this class is meant for those with little or no programming experience; they will learn everything they need in class or in our online instructional videos).

Questions or concerns?

Contact tara@funlearningcompany.com

Register!

Show camp schedule and information

Recommended for Ages 9-13

Students will go beyond ordinary Legos and learn to build creations that bend, light up, and incorporate walls/ceilings, including teaming up with classmates to make a Rube Goldberg Machine. After the class ends, students can take home their own set of Flexo, a copy of Lego Chain Reactions (with build components), and some Lego tape and receiver tape to continue designing and creating without limits! Flexo allows students to connect to Legos with short elastic bands — making models that can flex and move, like a trampoline, a bow, a vehicle suspension system, etc. This also eliminates the need for projects to be only square/rectangular and allows us to incorporate different angles in our designs. LEGO Chain Reactions book & accompanying elements covers simple concepts in building machines and linking together various components to create more complex outcomes. Students will use this to learn the basics and then incorporate Nimuno Loops tape and receiver tape – which allows their creations to stick to the walls and ceiling – to make a Rube Goldberg Machine as a class.

Register!

Show camp schedule and information

Recommended for Ages 10-14

In this class, students will learn all about drones, including various designs, basic flight principles, common uses — as well as some history of drones and various types of UAVs. Of course, students will also get to build and fly drones! We will build various drones throughout the class and try out some that are pre-built, including racing drones and drones that use cameras and VR headsets!

Register!

Show camp schedule and information

Recommended for Ages 9-12

Students will learn about basic circuits and electronics without soldering. We will start out learning about individual electrical components with the Snap Circuits Light kit — with 175 projects you can build, take apart, and rebuild, including an infrared detector, a flying fan, and a strobe light. Then we will look at projects from LitteBits Gizmos and Gadget, building creations that interact with smartphones and tablets (provided in class) including games, driving robots, and a spinning lamp. Continuing with LittleBits, students will preview the Arduino Coding kit and the Droid Inventor kit. We'll reinforce and build on the principles we've already learned with the Kiwi Co. Electronics Kit which includes a hand-crank flashlight, a geometric laser projector, and a light-up speaker.

Register!

Show camp schedule and information

Recommended for Ages 10-13

This course will focus on applying electronic circuits to real‑world scenarios and expanding students’ skills in the engineering of electronic circuits. We’ll jump right into the SparkFun Inventor’s Kit, which is an Arduino‑powered kit that is compact yet versa tile. We’ll use this kit to discover all‑new sensors and more advanced concepts in circuitry, like dividing voltage and even using code to give our circuits limitless functionality!  In addition to the SparkFun kit, we’ll be revisiting KiwiCo’s Electronics series with the Light‑Up Speaker and Light‑Chasing Robot. These kits will help students explore the core concepts of bringing sounds to life and discover some exciting new proper ties of light.

Register!

Show camp schedule and information

Recommended for Ages 10-14

Learn strategy, logic, pattern recognition, and some critical‑thinking by playing games! We will use a variety of games to build critical thinking and tactics — examples of games include Set, Blokus, Q-Bitz, and Mastermind. Virtual assignments will include further puzzles and discussions related to the games in our application, as well as reflection on which strategies work well and why.

Register!

Show camp schedule and information

Recommended for Ages 10-14

Students will learn to build and program robots using a LEGO EV3 Robotics Kit. This will include use and programming of various sensors — color, touch, sound, gyro, and ultrasonic, as well as building several large projects such as a color sorter, a turtle, and a robot claw. Lessons can be completed at home, following along with the online videos. There will also be a couple robot challenges throughout the year. Please, keep in mind that the LEGO EV3 kits are on loan. When students complete the course, they may keep their LEGO EV3 kit.

Register!

Show camp schedule and information

Recommended for Ages 11-15

Take your EV3 set to the next level! Get all the pieces you need to complete the home edition set — including an infrared sensor and remote, a ball launcher, and rubber treads. This gives you access to 15 new builds from the Lego site, some of which we’ll go through in class videos. Additionally, you’ll learn to program the IR sensor and remote, go into arrays, messaging, and file reading/writing, etc. We’ll also cover more complex building techniques using attachments and gearing. A few of this year’s projects are a scorpion, an “electric” guitar, and whack-a-mole game.

Register!

Show camp schedule and information

Recommended for Ages 12-16

This is the final installment of our EV3 Robotics classes. In this class, students will start by using alternative energy and pneumatics kits to make completely different LEGO creations. Then, we'll utilize two extra motors (now you can try out four-wheel drive), tread inserts for extreme traction, and more bonus parts to learn about transmissions (automatic and manual), and tackle a big project (or two).

Register!

Show camp schedule and information

Recommended for Ages 9-12

This class will have a series of hands-on projects for kids to create — from making slime to building a catapult (examples of previous crates). Using Tinker Crates students will explore electronics, physics, and engineering. The first week we will introduce a new crate and briefly discuss related concepts. We will go through the projects together, with each student completing their own. There will be some discussions and related videos in class, but there are also further activities suggested in each crate (we will not have time to go through all of them, so feel free to try some on your own). The second week they will finish the project(s), and make modifications/improvements with available time. Every two weeks we will start a new crate, with a different theme. We will also complete a series of extra projects with a nanotechnology kit.

Register!

Show camp schedule and information

Recommended for Ages 10-14

In this class, students will start with their very own Piper Computer Kit — which they get to assemble into a small, working computer. Once assembled, they will play Piper’s StoryMode game to learn about electrical components they can control with the computer. Following this discovery, they will learn to code with a block-based programming language, built on Blockly, to give them computational thinking practice. After mastering the PiperCode projects, they will then learn to program their computer using Python, a simple, yet versatile, programming language used by everyone from beginners to professionals. Students will not only get to make fun and simple programs on computers they built themselves, but they will also get to test their code in their own personal version of the popular video game, Minecraft!

(Note: this class is meant for those with little or no programming experience; they will learn everything they need in class or in our online instructional videos).

Questions or concerns?

Contact tara@funlearningcompany.com

Register!

Show camp schedule and information

Recommended for Ages 9-13

Students will go beyond ordinary Legos and learn to build creations that bend, light up, and incorporate walls/ceilings, including teaming up with classmates to make a Rube Goldberg Machine. After the class ends, students can take home their own set of Flexo, a copy of Lego Chain Reactions (with build components), and some Lego tape and receiver tape to continue designing and creating without limits! Flexo allows students to connect to Legos with short elastic bands — making models that can flex and move, like a trampoline, a bow, a vehicle suspension system, etc. This also eliminates the need for projects to be only square/rectangular and allows us to incorporate different angles in our designs. LEGO Chain Reactions book & accompanying elements covers simple concepts in building machines and linking together various components to create more complex outcomes. Students will use this to learn the basics and then incorporate Nimuno Loops tape and receiver tape – which allows their creations to stick to the walls and ceiling – to make a Rube Goldberg Machine as a class.

Register!

Show camp schedule and information

Recommended for Ages 10-14

In this class, students will learn all about drones, including various designs, basic flight principles, common uses — as well as some history of drones and various types of UAVs. Of course, students will also get to build and fly drones! We will build various drones throughout the class and try out some that are pre-built, including racing drones and drones that use cameras and VR headsets!

Register!

Show camp schedule and information

Recommended for Ages 10-13

This course will focus on applying electronic circuits to real‑world scenarios and expanding students’ skills in the engineering of electronic circuits. We’ll jump right into the SparkFun Inventor’s Kit, which is an Arduino‑powered kit that is compact yet versa tile. We’ll use this kit to discover all‑new sensors and more advanced concepts in circuitry, like dividing voltage and even using code to give our circuits limitless functionality!  In addition to the SparkFun kit, we’ll be revisiting KiwiCo’s Electronics series with the Light‑Up Speaker and Light‑Chasing Robot. These kits will help students explore the core concepts of bringing sounds to life and discover some exciting new proper ties of light.

Register!

Show camp schedule and information

Recommended for Ages 10-14

Learn strategy, logic, pattern recognition, and some critical‑thinking by playing games! We will use a variety of games to build critical thinking and tactics — examples of games include Set, Blokus, Q-Bitz, and Mastermind. Virtual assignments will include further puzzles and discussions related to the games in our application, as well as reflection on which strategies work well and why.

Register!

Show camp schedule and information

Recommended for Ages 10-14

Students will learn to build and program robots using a LEGO EV3 Robotics Kit. This will include use and programming of various sensors — color, touch, sound, gyro, and ultrasonic, as well as building several large projects such as a color sorter, a turtle, and a robot claw. Lessons can be completed at home, following along with the online videos. There will also be a couple robot challenges throughout the year. Please, keep in mind that the LEGO EV3 kits are on loan. When students complete the course, they may keep their LEGO EV3 kit.

Register!

Show camp schedule and information

Recommended for Ages 11-15

Take your EV3 set to the next level! Get all the pieces you need to complete the home edition set — including an infrared sensor and remote, a ball launcher, and rubber treads. This gives you access to 15 new builds from the Lego site, some of which we’ll go through in class videos. Additionally, you’ll learn to program the IR sensor and remote, go into arrays, messaging, and file reading/writing, etc. We’ll also cover more complex building techniques using attachments and gearing. A few of this year’s projects are a scorpion, an “electric” guitar, and whack-a-mole game.

Register!

Show camp schedule and information

Recommended for Ages 12-16

This is the final installment of our EV3 Robotics classes. In this class, students will start by using alternative energy and pneumatics kits to make completely different LEGO creations. Then, we'll utilize two extra motors (now you can try out four-wheel drive), tread inserts for extreme traction, and more bonus parts to learn about transmissions (automatic and manual), and tackle a big project (or two).

Please contact us for registration at info@funlearningcompany.com.

Click on any section above to view our classes by grade level or age range. You can look at information on each class, compare classes for you student, and even register for a class with a home school partnership.
The grade levels and age ranges are suggestions only. We coordinate with parents to ensure students take classes best suited for them.